WowPress-Tailwind/theme/wowpress/Models/SKS.php

126 lines
3.0 KiB
PHP

<?php
namespace WoWPress\Models;
use Wenprise\Eloquent\Model;
use WoWPress\Api\BattleNet;
class SKS extends Model
{
protected $table = "wowpress_sks";
public $timestamps = false;
protected $primaryKey = 'ID';
protected $guarded = ['ID'];
public static function getList($name)
{
return static::where('list_name', $name)->orderBy('rank')->get();
}
public static function getLists()
{
return static::groupBy('list_name')->get();
}
public function getCharacterAttribute()
{
$char = Character::where('name', $this->char_name)->where('realm', $this->realm_name)->first();
if (!empty($char->ID)) {
return $char;
}
$char = new Character();
$char->name = $this->char_name;
$char->realm = $this->realm_name;
$char->class = "yellow";
return $char;
}
public function getAfter($active = true)
{
$list = static::where('list_name', $this->list_name)->where('rank', ">", $this->rank);
if ($active) {
$list = $list->where('active', true);
}
return $list->orderBy('rank')->get();
}
public function getPrevious($active = true)
{
$prev = SKS::where('list_name', $this->list_name)->where('rank', '<', $this->rank);
if ($active) {
$prev = $prev->where('active', true);
}
$prev = $prev->orderBy('rank', 'DESC')->first();
if (!empty($prev->ID)) {
return $prev->rank;
} else {
return $this->rank;
}
}
public function getLastRankAttribute()
{
$lastSK = SKS::where('list_name', $this->list_name)
->where('active', true)
->orderBy('rank', 'DESC')->get()->first();
if (!empty($lastSK->ID)) {
return $lastSK->rank;
}
return false;
}
public function roll()
{
$list = SKS::where('list_name', $this->list_name)->get();
$ranks = range(1, count($list));
shuffle($ranks);
foreach ($list as $key => $sk) {
$sk->rank = $ranks[$key];
$sk->save();
}
}
public function loot()
{
$after = $this->getAfter();
$last_rank = $this->last_rank;
foreach ($after as $id => &$sk) {
/**
* Ignoriere inaktive Charaktere & Charaktere
* die auf einem höheren Rang als der Looter sind
* und überspringe die restlichen Anweisungen
*/
if (!$sk->active || $sk->rank < $this->rank) {
continue;
}
/**
* Setze den Rang des Charakters auf den Rang des vorherigen aktiven
*/
$after[$id]->rank = $sk->getPrevious(true);
}
/**
* Setze den Rang des Looters auf den letzen aktiven Rang
*/
$this->rank = $last_rank;
$this->save();
foreach ($after as $sk) {
$sk->save();
}
}
}